|Name||Framebuffer Driven LCD Display|
|Description||This design example demonstrates how to draw complex graphics to the NEEK’s LCD using a framebuffer driven approach. A framebuffer is a block of memory used to store pixel color values (red, green, and blue). In this design, the Nios II Processor writes to DDR3 memory where the framebuffer is located and programs in the colors of all of the pixels. The Framebuffer Reader module then reads outs that data from memory and performs a memory-mapped to streaming interface conversion. Lastly, the streaming pixel data is sent to the LCD Driver to get displayed to the screen. In the user guide, you will find descriptions for how the LCD works as well as how all of the custom modules in this design were constructed (Framebuffer Reader and the LCD Driver).|
|Development Kit||MAX 10 NEEK|
Note: After downloading the design example, you must prepare the design template. The file you downloaded is of the form of a <project>.par file which contains a compressed version of your design files (similar to a .qar file) and metadata describing the project. The combination of this information is what constitutes a <project>.par file. In releases 16.0 or newer, you can simply double click on the <project>.par file and Quartus will launch that project.
Browse to the <project>.par file you downloaded, click next, followed by Finish, and your design template will be installed and displayed in the Project Navigator pane in Quartus.
Note: When a design is stored in the Design Store as a design template, it has been previously regression tested against the stated version of Quartus software. The regression ensures the design template passes analysis/synthesis/fitting/assembly steps in the Quartus design flow.
At the command-line, type the following command:
Once the process completes, then type:
|Total Downloads||41 (From 16 May 2016 to 15 Aug 2017)|
|Quartus II Version||Download Quartus II v16.0|
|Quartus II Edition||Standard|
Last updated on Sept. 7, 2017, 5:37 a.m.